@article{EngelhardtNowitzkiAburaiaOtrebskietal., author = {Engelhardt-Nowitzki, Corinna and Aburaia, Mohamed and Otrebski, Richard and Rauer, Johannes and Orsolits, Horst}, title = {Research-based teaching in Digital Manufacturing and Robotics - the Digital Factory at the UAS Technikum Wien as a Case Example}, series = {Procedia Manufacturing}, journal = {Procedia Manufacturing}, number = {Volume 45}, pages = {164 -- 170}, subject = {Digital Factory}, language = {en} } @article{EngelhardtNowitzkiAburaiaOtrebskietal., author = {Engelhardt-Nowitzki, Corinna and Aburaia, Mohamed and Otrebski, Richard and Rauer, Johannes and Orsolits, Horst}, title = {Research-based teaching in Digital Manufacturing and Robotics - the Digital Factory at the UAS Technikum Wien as a Case Example}, series = {Procedia Manuf}, journal = {Procedia Manuf}, subject = {Teaching}, language = {en} } @inproceedings{Orsolits, author = {Orsolits, Horst}, title = {Virtual Engineering Applied in a Digital Learning Factory}, series = {Perspectives in Industry Digitalization and Advanced Manufacturing in the Black Sea Region}, booktitle = {Perspectives in Industry Digitalization and Advanced Manufacturing in the Black Sea Region}, subject = {Virtual Engineering}, language = {de} } @inproceedings{RauhOrsolits, author = {Rauh, Sebastian and Orsolits, Horst}, title = {Perspectives on Virtual Reality in Higher Education for Robotics and Related Engineering Disciplines}, series = {Robotics in Education (International Conference on Robotics in Education)}, booktitle = {Robotics in Education (International Conference on Robotics in Education)}, publisher = {Springer}, isbn = {978-3-031-12848-6}, pages = {39 -- 51}, abstract = {Industrial engineering education has a strong focus on and affinity towards technology. While Virtual Reality hardware and applications advance and learning behaviour changes, it is particularly interesting to determine the possible use of Virtual Reality for teaching engineering subjects, for example fundamentals of robotics. This paper presents a study which examines the possible use of Virtual Reality learning environments at higher learning institutions. The study shows perspectives of students and lecturers and identifies opportunities and challenges for the use of Virtual Reality in industrial engineering education. The results of the indicated study show that the participants have a positive attitude towards Virtual Reality and strong motivation for in class use. The study results also suggest, that Virtual Reality content creation should be included in engineering curricula.}, subject = {Virtual reality}, language = {en} } @misc{MarklOrsolitsStojicic, author = {Markl, Erich and Orsolits, Horst and Stojicic, Dario}, title = {Virtuelle Technologien in der Robotik}, subject = {Robotics}, language = {de} } @misc{OrsolitsGallasch, author = {Orsolits, Horst and Gallasch, Andreas}, title = {Make a 25 Year old Claw Crane Digital with Thingworx}, subject = {Crane}, language = {en} } @misc{Orsolits, author = {Orsolits, Horst}, title = {Using AR to Build a Digital Twin Robotics Laboratory}, organization = {PTC Academic Session}, subject = {Augmented Reality}, language = {en} } @techreport{OrsolitsKorn, author = {Orsolits, Horst and Korn, Alexander}, title = {Augmented Reality basierte Robotik-Lehre}, organization = {Gesellschaft f{\"u}r Informatik e.V., Wettbewerbsband AVRiL 2021}, pages = {8}, abstract = {Diese Arbeit beschreibt eine Augmented Reality (AR) Applikation f{\"u}r den Einsatz in der Hochschullehre zum Thema Industrierobotik. Ziel ist es, sowohl das Lehren als auch das Lernen grundlegender Robotik-Inhalte durch die Bereitstellung einer interaktiven Methode zur Vermittlung der Lehrinhalte f{\"u}r Studierende zu verbessern. Die Studierenden sind in der Lage, direkt mit dem virtuellen Modell eines Industrieroboters zu interagieren und so selbstgesteuert die Lerninhalte zu vertiefen. Diese interaktive Methode verbindet die Studierenden direkt mit den Lehrinhalten und f{\"o}rdert das selbsterforschende Lernen. Eine weitere Anwendungsm{\"o}glichkeit sieht die Kombination einer Lektorenversion der AR Experience mit der Studierendenversion vor. Der Lektor hat die M{\"o}glichkeit, das Modell in AR zu steuern bzw. zu ver{\"a}ndern und die Studierenden k{\"o}nnen auf Ihren Mobilger{\"a}ten die {\"A}nderungen live in AR mitverfolgen, um so auch im Distance Learning eine Verbindung Lektor - Studierende - Inhalt zus{\"a}tzlich zu Videokonferenz-Tools herzustellen.}, subject = {Augmented Reality}, language = {de} } @book{OrsolitsLackner, author = {Orsolits, Horst and Lackner, Maximilian}, title = {Virtual Reality und Augmented Reality in der Digitalen Produktion}, editor = {Lackner, Maximilian and Orsolits, Horst}, publisher = {Springer Gabler}, isbn = {978-3-658-29009-2}, publisher = {Fachhochschule Technikum Wien}, subject = {Virtual Reality}, language = {de} } @book{OrsolitsLackner, author = {Orsolits, Horst and Lackner, Maximilian}, title = {Virtual Reality und Augmented Reality in der Digitalen Produktion}, publisher = {Gabler}, isbn = {978-3-658-29008-5}, publisher = {Fachhochschule Technikum Wien}, subject = {Virtual Reality}, language = {de} }