TY - GEN A1 - Dolezal, Dominik A1 - Posekany, Alexandra A1 - Pucher, Robert A1 - Motschnig, Renate T1 - Effects of Introducing a Game-Based Student Response System into a Flipped, Person-Centered Classroom on Object-Oriented Design KW - Computer Science Education KW - Digital Learning KW - eLearning KW - Computer Science Y1 - ER - TY - CHAP A1 - Dolezal, Dominik A1 - Posekany, Alexandra A1 - Koppensteiner, Gottfried A1 - Vittori, Lisa T1 - We can learn ourselves - Developing digital media for Student-Centered Learning T2 - 22th International Conference on Interactive KW - learning office KW - engineering education KW - person-centered approach KW - student-centered classrooms KW - 21st century skills Y1 - 2020 ER - TY - GEN A1 - Posekany, Alexandra A1 - Dolezal, Dominik T1 - Moodle als Tool für CLIL und SchülerInnen-Workshops KW - Education KW - eLearning Y1 - 2018 ER - TY - CHAP A1 - Dolezal, Dominik A1 - Posekany, Alexandra A1 - Vittori, Lisa A1 - Koppensteiner, Gottfried A1 - Motschnig, Renate T1 - Fostering 21st Century Skills in Student-Centered Engineering Education at the Secondary School Level: Second Evaluation of The Learning Office T2 - 2019 IEEE Frontiers in Education Conference (FIE) KW - learning office KW - engineering education KW - person-centered approach KW - student-centered classrooms KW - 21st century skills Y1 - 2020 ER - TY - CHAP A1 - Dolezal, Dominik A1 - Posekany, Alexandra A1 - Motschnig, Renate A1 - Kirchweger, Theresa A1 - Pucher, Robert T1 - Impact of Game-Based Student Response Systems on Factors of Learning in a Person-Centered Flipped Classroom on C Programming T2 - Proceedings of EdMedia: World Conference on Educational Media and Technology N2 - Student response systems allow learners to actively contribute to the in-class learning process, while the teacher gets a picture of students’ understanding of the topics at hand. However, not only the teacher is given an evaluation tool, but also the students are able to evaluate their own progress, which is an important aspect in person-centered learning. This paper analyzes the impact of the game-based student response system Kahoot! on a person-centered flipped university course on the introduction to programming and gives recommendations on using quizzes in class. The course was evaluated via anonymous questionnaires before and after introducing regular gamified quizzes. The students’ feedback was extraordinarily positive; the results showed a significant improvement in the satisfaction with the course structure, course design, and perceived suitability of the course material. Hence, evidence found in this research suggests that game-based student response systems provide additional value to flipped classrooms in engineering education. KW - Flipped Classroom Y1 - SP - 1143 EP - 1153 ER - TY - CHAP A1 - Dolezal, Dominik A1 - Posekany, Alexandra A1 - Pucher, Robert A1 - Motschnig, Renate T1 - Effects of Introducing a Game-Based Student Response System into a Flipped, Person-Centered Classroom on Object-Oriented Design T2 - Advances in Web-Based Learning, 17th International Conference on Web-based Learning (ICWL 2018) KW - Computer Science Education KW - Digital Learning KW - eLearning KW - Computer Science Y1 - ER - TY - JOUR A1 - Dolezal, Dominik A1 - Posekany, Alexandra A1 - Roschger, Christoph A1 - Koppensteiner, Gottfried A1 - Pucher, Robert T1 - Person-Centered Learning using Peer Review Method – An Evaluation and a Concept for Student-Centered Classrooms JF - International Journal of Engineering Pedagogy 8 (1) KW - Computer Science Education KW - Person-Centered Learning KW - Peer Review Y1 - VL - 2018 IS - 1 SP - 127 EP - 147 ER -