Department Computer Science
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Open Data Workshop
(2023)
ChatGPT – Freund oder Feind?
(2023)
ChatGPT 4.0 – friend or foe?
(2023)
ChatGPT 4.0 – friend or foe?
(2023)
ChatGPT – friend or foe?
(2023)
ChatGPT – Freund oder Feind?
(2023)
As IoT systems have increased the number of deployed embedded devices drastically and most of these devices are used in safety or security critical environments, the education of embedded software engineers is more important than ever. A critical part of their education is the development of their intuition for secure and safe software. In this paper 1 1 This research was funded by the city of Vienna (MA-23 call 21, project no. 9). we present an evaluation system used to generate fast and accurate feedback for student submission in, but not limited to, embedded software development courses. The system can be used as a first feedback loop to outline to the students where problems exist in their code and give them the opportunity to analyze and correct their errors. These extra steps ensure that the students can and will be notified early about their mistakes and can search for correct solutions, supporting the student's learning process. We present the implementation of the system and analyze its deployment in a microcontroller software development lecture. This analysis was done by means of surveys of the students and lecturers as well as a statistical analysis of the student submissions. The results show that the students made use of this extra features and even would prefer to have this feedback in other software development lectures as well.
The healthcare sector is growing in importance as people continue to age and pandemics complicate the boundary conditions of such systems. The number of innovative approaches to solve singular tasks and problems in this area is only slowly increasing. This is particularly evident when looking at medical technology planning, medical training and process simulation. In this paper a concept for versatile digital improvements to these problems by using state of the art development methods of Virtual Reality (VR) and Augmented Reality (AR) are presented. The programming and design of the software is done with the help of Unity Engine, which provides an open interface for docking with the developed framework for future work. The solutions were tested under domain specific environments and have shown good results and positive feedback.