Sonstiges
Refine
Document Type
- Article (1)
- Conference Proceeding (1)
Keywords
- Mobile learning (2) (remove)
Department
After a discussion about the possibilities and status of augmented reality in education, a good
practice example of an augmented reality application is presented. This case study examines the
use of an augmented reality app in higher education to support abstract STEM content, such as
vectors. Based on this example, the implementation of such apps in didactic concepts and self -
directed learning will be discussed. Furthermore, aspects of integration into digital learning and
teaching will be addressed.