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Student response systems allow learners to actively contribute to the in-class learning process, while the teacher gets a picture of students’ understanding of the topics at hand. However, not only the teacher is given an evaluation tool, but also the students are able to evaluate their own progress, which is an important aspect in person-centered learning. This paper analyzes the impact of the game-based student response system Kahoot! on a person-centered flipped university course on the introduction to programming and gives recommendations on using quizzes in class. The course was evaluated via anonymous questionnaires before and after introducing regular gamified quizzes. The students’ feedback was extraordinarily positive; the results showed a significant improvement in the satisfaction with the course structure, course design, and perceived suitability of the course material. Hence, evidence found in this research suggests that game-based student response systems provide additional value to flipped classrooms in engineering education.
Obtaining Parking Information and Exporting it for Broadcasting Using TPEG, TMC, and DATEX II
(2018)
Obtaining Parking Information and Exporting it for Broadcasting Using TPEG, TMC, and DATEX II
(2018)
Outlook CalDav Synchronizer
(2018)
The Power of Lauf
(2018)
Bewegende Bilder
(2018)
Investitionscontrolling. Systematische Identifikation und Umsetzung von Wertsteigerungspotenzialen
(2018)
Einige Gedanken zu Mutterbildern im übertragenen Sinn: Erwartungen an Mütter, Väter und Kinder
(2018)