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- Conference Proceeding (72) (remove)
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Interdisciplinary Education to Optimize Student Performance in the Area of Human Robot Interaction
(2018)
Decentralized Energy Networks based on Blockchain: Background, Overview and Concept Discussion
(2018)
This paper provides a snapshot of the globally ongoing decentralization of (business) relations in the energy sector. This tendency can be observed in other domains as well and is accompanied by new digital technological developments. Blockchain technology is assigned disruptive potential when it comes to realize those decentralization ideas. This hype about Blockchain is mainly company-driven without a solid academic basis yet. The authors are currently involved in several research efforts for utilizing distributed energy resources like photovoltaic systems, batteries and electric cars for the setup of energy communities and marketplaces. The paper, therefore, presents detailed investigations of background and motivations for decentralization and the building of (local) energy communities and (peer-to-peer) marketplaces for sustainable utilization of renewable energies. An overview of recent related Blockchain-based works is presented, and the current state and feasibility for the realization of the envisioned decentralized solutions are discussed. In this way, the work aimed at contributing to a research-based decision foundation for upcoming Blockchain-based decentralization efforts.
Simulation and Analysis of Electric Activation of Denervated Muscle Fibres in the Human Thigh
(2003)
Mechanical eye model for the comparison of optical imaging quality and physiology of human vision
(2012)
Student response systems allow learners to actively contribute to the in-class learning process, while the teacher gets a picture of students’ understanding of the topics at hand. However, not only the teacher is given an evaluation tool, but also the students are able to evaluate their own progress, which is an important aspect in person-centered learning. This paper analyzes the impact of the game-based student response system Kahoot! on a person-centered flipped university course on the introduction to programming and gives recommendations on using quizzes in class. The course was evaluated via anonymous questionnaires before and after introducing regular gamified quizzes. The students’ feedback was extraordinarily positive; the results showed a significant improvement in the satisfaction with the course structure, course design, and perceived suitability of the course material. Hence, evidence found in this research suggests that game-based student response systems provide additional value to flipped classrooms in engineering education.
Obtaining Parking Information and Exporting it for Broadcasting Using TPEG, TMC, and DATEX II
(2018)