2017/2018
Refine
Year of publication
Document Type
- Conference Proceeding (61)
- Lecture (59)
- Article (27)
- Report (2)
- Book (1)
- Part of a Book (1)
Language
- English (151) (remove)
Keywords
- Photovoltaics (9)
- Embedded Systems (7)
- Robotics (7)
- Converter (6)
- Tissue Engineering (6)
- Amplifier (5)
- Autonomous Driving (5)
- eHealth (5)
- Bacteria (4)
- Biomaterial (4)
Simulation and Analysis of Electric Activation of Denervated Muscle Fibres in the Human Thigh
(2003)
Mechanical eye model for the comparison of optical imaging quality and physiology of human vision
(2012)
Student response systems allow learners to actively contribute to the in-class learning process, while the teacher gets a picture of students’ understanding of the topics at hand. However, not only the teacher is given an evaluation tool, but also the students are able to evaluate their own progress, which is an important aspect in person-centered learning. This paper analyzes the impact of the game-based student response system Kahoot! on a person-centered flipped university course on the introduction to programming and gives recommendations on using quizzes in class. The course was evaluated via anonymous questionnaires before and after introducing regular gamified quizzes. The students’ feedback was extraordinarily positive; the results showed a significant improvement in the satisfaction with the course structure, course design, and perceived suitability of the course material. Hence, evidence found in this research suggests that game-based student response systems provide additional value to flipped classrooms in engineering education.