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The healthcare sector is growing in importance as people continue to age and pandemics complicate the boundary conditions of such systems. The number of innovative approaches to solve singular tasks and problems in this area is only slowly increasing. This is particularly evident when looking at medical technology planning, medical training and process simulation. In this paper a concept for versatile digital improvements to these problems by using state of the art development methods of Virtual Reality (VR) and Augmented Reality (AR) are presented. The programming and design of the software is done with the help of Unity Engine, which provides an open interface for docking with the developed framework for future work. The solutions were tested under domain specific environments and have shown good results and positive feedback.
Recent progress in machine learning and deep learning has enabled the implementation of plant and crop detection using systematic inspection of the leaf shapes and other morphological characters for identification systems for precision farming. However, the models used for this approach tend to become black-box models, in the sense that it is difficult to trace characters that are the base for the classification. The interpretability is therefore limited and the explanatory factors may not be based on reasonable visible characters. We investigate the explanatory factors of recent machine learning and deep learning models for plant classification tasks. Based on a Daucus carota and a Beta vulgaris image data set, we implement plant classification models and compare those models by their predictive performance as well as explainability. For comparison we implemented a feed forward convolutional neuronal network as a default model. To evaluate the performance, we trained an unsupervised Bayesian Gaussian process latent variable model as well as a convolutional autoencoder for feature extraction and rely on a support vector machine for classification. The explanatory factors of all models were extracted and analyzed. The experiments show, that feed forward convolutional neuronal networks (98.24%
and 96.10% mean accuracy) outperforms the Bayesian Gaussian process latent variable pipeline (92.08% and 94.31% mean accuracy) as well as the convolutional autoenceoder pipeline (92.38% and 93.28%
mean accuracy) based approaches in terms of classification accuracy, even though not significant for Beta vulgaris images. Additionally, we found that the neuronal network used biological uninterpretable image regions for the plant classification task. In contrast to that, the unsupervised learning models rely on explainable visual characters. We conclude that supervised convolutional neuronal networks must be used carefully to ensure biological interpretability. We recommend unsupervised machine learning, careful feature investigation, and statistical feature analysis for biological applications. View Full-Text
Keywords: deep learning; machine learning; plant leaf morphometrics; explainable AI
Abstract: The biological investigation of a population’s shape diversity using digital images is typi-
cally reliant on geometrical morphometrics, which is an approach based on user-defined landmarks.
In contrast to this traditional approach, the progress in deep learning has led to numerous applications
ranging from specimen identification to object detection. Typically, these models tend to become black
boxes, which limits the usage of recent deep learning models for biological applications. However, the
progress in explainable artificial intelligence tries to overcome this limitation. This study compares
the explanatory power of unsupervised machine learning models to traditional landmark-based
approaches for population structure investigation. We apply convolutional autoencoders as well
as Gaussian process latent variable models to two Nile tilapia datasets to investigate the latent
structure using consensus clustering. The explanatory factors of the machine learning models were
extracted and compared to generalized Procrustes analysis. Hypotheses based on the Bayes factor are
formulated to test the unambiguity of population diversity unveiled by the machine learning models.
The findings show that it is possible to obtain biologically meaningful results relying on unsupervised
machine learning. Furthermore we show that the machine learning models unveil latent structures
close to the true population clusters. We found that 80% of the true population clusters relying on
the convolutional autoencoder are significantly different to the remaining clusters. Similarly, 60% of
the true population clusters relying on the Gaussian process latent variable model are significantly
different. We conclude that the machine learning models outperform generalized Procrustes analysis,
where 16% of the population cluster was found to be significantly different. However, the applied
machine learning models still have limited biological explainability. We recommend further in-depth
investigations to unveil the explanatory factors in the used model.
Keywords: generalized procrustes analysis; machine learning; convolutional autoencoder; Gaussian
process latent variable models
Perspectives on Virtual Reality in Higher Education for Robotics and Related Engineering Disciplines
(2022)
Industrial engineering education has a strong focus on and affinity towards technology. While Virtual Reality hardware and applications advance and learning behaviour changes, it is particularly interesting to determine the possible use of Virtual Reality for teaching engineering subjects, for example fundamentals of robotics.
This paper presents a study which examines the possible use of Virtual Reality learning environments at higher learning institutions. The study shows perspectives of students and lecturers and identifies opportunities and challenges for the use of Virtual Reality in industrial engineering education. The results of the indicated study show that the participants have a positive attitude towards Virtual Reality and strong motivation for in class use. The study results also suggest, that Virtual Reality content creation should be included in engineering curricula.
In order to enhance the strength of 3D-printed parts made of polymer materials and reduce the anisotropy caused by the fused filament fabrication process, this paper proposes an inter-layer interleaved composite path planning method based on the directional partition of the principal stress field. This method not only ensures intra-layer reinforcement under specific working conditions but also increases the strength of the printed part by enhancing the adhesion of adjacent layers through staggered filling between layers. The mechanical performance is improved by 10 to 30% compared to other conventional filling patterns such as the zigzag filling algorithm. Inter-layer interleaved composite enhancement path planning method is suitable for path planning of structures with complex shapes and is easily integrated into existing general computer-aided engineering processes.
Engineering education courses look into processes, equipment and people in order to prepare students to tackle problems in their careers. In manufacturing industry, it is important to use virtual manufacturing tools to analyse processes. This includes both equipment and people. Assembly operations can involve human operators. Modular arrangements of predetermined time standards MODAPTS is a predetermined motion time system method used to analyse assembly processes. Augmented reality (AR) is increasingly being used for industrial processes as well as in education. AR application have been used for maintenance training as a useful way to overly digital instructions to a trainee whilst being able to look at a real object. This is potential beneficial for education. This paper presents the evaluation of a prototype to test a predetermined time standards model using an AR application. An evaluation was carried out comparing AR-based instructions in tablet and PC monitor and paper-written instructions. The results of evaluating the prototype encourage their use as an educational tool in engineering courses.
Diese Arbeit beschreibt eine Augmented Reality (AR) Applikation für den Einsatz in der Hochschullehre zum Thema Industrierobotik. Ziel ist es, sowohl das Lehren als auch das Lernen grundlegender Robotik-Inhalte durch die Bereitstellung einer interaktiven Methode zur Vermittlung der Lehrinhalte für Studierende zu verbessern. Die Studierenden sind in der Lage, direkt mit dem virtuellen Modell eines Industrieroboters zu interagieren und so selbstgesteuert die Lerninhalte zu vertiefen. Diese interaktive Methode verbindet die Studierenden direkt mit den Lehrinhalten und fördert das selbsterforschende Lernen. Eine weitere Anwendungsmöglichkeit sieht die Kombination einer Lektorenversion der AR Experience mit der Studierendenversion vor. Der Lektor hat die Möglichkeit, das Modell in AR zu steuern bzw. zu verändern und die Studierenden können auf Ihren Mobilgeräten die Änderungen live in AR mitverfolgen, um so auch im Distance Learning eine Verbindung Lektor – Studierende – Inhalt zusätzlich zu Videokonferenz-Tools herzustellen.