Refine
Year of publication
- 2020 (95) (remove)
Document Type
- Article (45)
- Conference Proceeding (33)
- Book (8)
- Lecture (5)
- Part of a Book (3)
- Report (1)
Keywords
- Sports Equipment Technologies (6)
- Robotics (5)
- Tissue Engineering (5)
- eHealth (5)
- Biomaterials (4)
- Sustainability (4)
- 3D (3)
- DC/DC Converter (3)
- Open Data (3)
- Production (3)
- Quadratic (3)
- Running Shoes (3)
- Virtual Reality (3)
- 21st century skills (2)
- Academic Education (2)
- Adaptive UX Messung (2)
- COVID19 (2)
- Computer Science (2)
- DC/DC converter (2)
- Digital Manufacturing (2)
- ELGA (2)
- Engineering (2)
- Environment (2)
- Filament (2)
- Flyback Converter (2)
- Grasping (2)
- Innovationsmanagement (2)
- Interoperability (2)
- Machine Learning (2)
- Modeling (2)
- Modulare UX Messung (2)
- Open Government Data (2)
- Printing (2)
- Rasch-Modell (2)
- Recycling (2)
- Robot (2)
- Robotic (2)
- UX Messung (2)
- Work-Integrated Curriculum (2)
- Zeit (2)
- meteorology (2)
- quantum (2)
- student-centered learning (2)
- 6D (1)
- AC-AC regulator (1)
- ARM (1)
- Acceleration Sensors (1)
- Angiogenesis (1)
- App based learning (1)
- Archery (1)
- Artificial Intelligence (1)
- Asymptotic (1)
- Augmented Reality (1)
- Augmented reality (1)
- Automation (1)
- Autonomous (1)
- Basic Linear Algebra Subprograms (1)
- Benchmarks (1)
- Bidirectional (1)
- Biomedical Engineering (1)
- Bioplastics (1)
- Biopolymers (1)
- Buck-Boost converter (1)
- COVID19 Data Sharing (1)
- Cartilage (1)
- Cell Sprouting (1)
- Charge Pump (1)
- Chondrocytes (1)
- Chondrogenic Redifferentiation (1)
- Communication Modeling (1)
- Controlling (1)
- Covid19 (1)
- Cycling (1)
- DC motor drive (1)
- Data Modeling (1)
- Datenanalyse (1)
- Decellularization (1)
- Didaktik (1)
- Digital Factory (1)
- Distance Learning (1)
- Diversität (1)
- E-learning (1)
- Ecotoxicology (1)
- Educational scholarship (1)
- Embedded Systems (1)
- Employability (1)
- Endothelial (1)
- Environmental Chemistry (1)
- Evidence based Decision Support (1)
- FFF (1)
- FPGA (1)
- Fiber (1)
- Field-Programmable Gate Arrays (1)
- Footwear (1)
- Hiking (1)
- Hochschullehre (1)
- Improvement (1)
- Individualität (1)
- Inductive (1)
- Industrial (1)
- Industrial Robot (1)
- Industry 4.0 (1)
- Integral (1)
- Krankenhaus-IT (1)
- Layers (1)
- Lungensimulation (1)
- Machining (1)
- Mathematics (1)
- Mechanical Testing (1)
- Mobile Labs (1)
- Mobile learning (1)
- Motion Analysis (1)
- Neural Network (1)
- Neural Networks (1)
- Optimization (1)
- P2Y2 (1)
- PHB (1)
- PLD (1)
- PMDC motor (1)
- Peptides and proteins (1)
- Physical and chemical processes (1)
- Physical and chemical properties (1)
- Print (1)
- Probabilistic robotics (1)
- Process Engineering (1)
- Programmable Logic Devices (1)
- Protein structure (1)
- Public Transport (1)
- Purinergic (1)
- Quadratic Power Converter (1)
- Questionnaires (1)
- RISC-V (1)
- Relativity (1)
- Renewable Energy (1)
- Reproducibility protein (1)
- Rotator Cuff Tears (1)
- SARS-COV2 (1)
- Semi-Automatic (1)
- Small diameter vascular graft (1)
- Smart City Wien (1)
- Softwareentwicklung (1)
- Structure (1)
- Surface modification (1)
- Tapped Inductor (1)
- Thermo Plastics (1)
- UX design (1)
- UXQCC (1)
- Unternehmen (1)
- Usability (1)
- User Experience (1)
- Variational bayes (1)
- Vascularization (1)
- Vehicle parameter estimation (1)
- Virtual Engineering (1)
- Vollständigkeitsfalle (1)
- Water (1)
- active tracking (1)
- anomaly detection (1)
- assessment (1)
- asymtotic (1)
- brushed DC machine (1)
- buck converter (1)
- buck-boost converter (1)
- computational intelligence (1)
- computer science education (1)
- constant input current (1)
- data sharing (1)
- diagnostic path (1)
- diagnostic phases (1)
- diagnostic process (1)
- diamagnetism (1)
- didactic (1)
- eLearning (1)
- education (1)
- educational design patterns (1)
- evaluation app (1)
- integral (1)
- interference (1)
- large and small signal model (1)
- large signal model (1)
- learning office (1)
- microscopic pathology (1)
- modified Buck-Boost (1)
- node-level anomaly (1)
- person-centered approach (1)
- privacy (1)
- pseudo-anonymization (1)
- recycling (1)
- robot (1)
- rubber devulcanization (1)
- simulation (1)
- small signal model (1)
- statistical disclosure control (1)
- sustainability (1)
- taxonomy (1)
- teaching (1)
- three-port converter (1)
- visualization concept (1)
- wireless sensor networks (1)
After a discussion about the possibilities and status of augmented reality in education, a good
practice example of an augmented reality application is presented. This case study examines the
use of an augmented reality app in higher education to support abstract STEM content, such as
vectors. Based on this example, the implementation of such apps in didactic concepts and self -
directed learning will be discussed. Furthermore, aspects of integration into digital learning and
teaching will be addressed.